
Less than 160 lines of code. This utilizes the new "z" property that all movieClips have. It allows you to programatically control the depth of the object, but not like z-index in css. Flash CS4 gives a faux-3d environment to work with. The fact that there's not really a camera to "move around" as you would in a 3D editing suite, is rather annoying. However, it would have taken a lot longer to build this in Papervision.
The process: I randomly create a new "wall" (the blue objects that you have to avoid) on a time interval. It then decides whether to create a red, green, or blue wall.
the following shows the effects of the colored walls when running into them:
- red = -10 health
- blue = -3 health
- green +10 health
Every 100 walls that you pass by, sends you on to the next level, picking up speed, on and on until it's too fast! The logic was pretty fun to think through given the new "z" displayObject property.
Give it a try!
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