Shark Attack Island

Tuesday, April 6, 2010


My first experiments with Unity3D revealed that it is extremely easy to get a 3D scene set up and running. Texturing 3D objects is as easy as drag and drop. Need a first person shooter control? Just drag and drop the fps walker prefab into your scene and tweak the variables! Sean McDonald did all the 3D modeling for this (except for the palm trees, those were Unity default materials). We found that Unity was able to import .3ds, .dae, and .fbx and even .ma and .mb if you have Maya installed on the same computer that Unity is on.

Current known bugs: Sharks swim through the island.
Please feel free to submit bugs.

I scripted the games animations through C#.
Ocean Movement:


Shark Movement


Player Throws Coconut at Mouse



For the explosions I used http://unity3d.com/support/resources/unity-extensions/explosion-framework

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